Sweeper instructions v 1.6 - 1/1/23
Overview
SWEEPER is a competitive 1 on 1 game of skill and chance where players must set up a playfield of their SWEEPERs and flick them at their opponents sweepers.Whoever knocks down all of the other SWEEPERs wins!
Lore
Omnipotent beings once created a small creature called a SWEEPER. They would use their powers to create a small number of them to control and do their bidding, ultimately taking them to battle with fellow deities if there was a disagreement between them. Whoever won the battle, would win the argument — all to the detriment of the SWEEPER creations. Eons have passed, and the game was mostly lost to time. But now it has reemerged, evolved, andplayed once again. Now a mere mortal like you can play... SWEEPER!
Setup
- Each player starts with 6 SWEEPERs
- Find a table of some sort and sit across from each other
- Determine a middle line between each side of the table — players cannot cross this line when they're setting up their SWEEPER to flick. Also determine general boundaries, and remove any obstacles that may impede or otherwise block a SWEEPER from an opponent.
- Set up your 6 SWEEPERs in any configuration you choose, keeping in mind that the more spread out they are the harder it may be for your opponent to knock over your sweepers (eg - if they're close, like in bowling, multiple SWEEPERs may be knocked over).
- Once both players are set up, flip a coin to determine who goes first
- Keep the box nearby, as this is the Graveyard where discarded SWEEPERs are "buried". If you have another friend or player nearby, they can be deemed GRAVE KEEPER.
DISCLAIMER! The makers of SWEEPER are not responsible for any injury to players, participants, observers, pets, furniture, electronics, or any other living or non-living thing. Thank you for playing!
Play
- The playfield must be set and ready before play can begin, and the same prior to each round.
- The first player determines a location from which to flick their SWEEPER, which can be anywhere on their side of the play field, up to the middle line and within the determined boundaries. If a player flicks from over the line, their turn is forfeited and the play field is reset.
- If a player knocks over any of their opponents SWEEPERs, and they have chosen to flick only one SWEEPER (see: Advance Play Techniques below) those SWEEPERs are now part of the player's SWEEPER army and the opponent loses those SWEEPERs
- If a player misses their opponent's SWEEPERs, the player loses that/those SWEEPER(s) and are put into the Graveyard
- Note: the playfield can be rearranged after each player goes. Once it is set and acknowledged by each player, play can resume. In addition, when it's a player's turn, they can rearrange their SWEEPERS temporarily to make room for their turn. After flicking, the player must reset their area for play.
- Play then changes to the second player, and repeats between players until one of the players has only one SWEEPER left and it is his or her turn (unless they both have one, then see SWEEPER SHOWDOWN below).
- At this point in play, the player with one SWEEPER left has a chance to come back, but they also could lose. However, if the player flicks and misses they can call on Divine Intervention ONE TIME per game to regain their lost SWEEPER. This gives the player one more chance for redemption.
- If successful on their second attempt, play continues as before. If they miss a second time, the game is over and the opponent wins.
Sweeper Showdown: If both players have one SWEEPER remaining, then this constitutes a SWEEPER SHOWDOWN (essentially sudden death). In this scenario, both players will take turns trying to knock down their opponent, but will not lose their pieces if they miss — nor will they need to call on DIVINE INTERVENTION to regain their lost piece. The first player to knock over their opponent's SWEEPER wins the game!
Advanced Play techniques
- If so desired on their turn, a player can opt to stack their SWEEPERs to make an extra long version. This may give a player an edge, but there is a risk – if they miss, they lose all of the SWEEPERs they stack.
- Conversely, if they are successful in knocking over 1 or more of their opponent's SWEEPERs, they cannot take those and put them into their own SWEEPER army. Instead, the opponent's SWEEPERs are put into the Graveyard.
- Bracket-style tournaments with multiple players is strongly encouraged!
- Players can agree to play with more than 6 SWEEPERs if they have them, but the players should always have an equal number of SWEEPERs in their army.
Invented some interesting way to play SWEEPER? Using your amazing creative skills to customize your play pieces in cool ways? Let us know at sweepertime.com! (coming soon)